:: VERSION HISTORY DOCUMENT :: SACRED :: Version 1.6 :: 15th April, '04 :: Ascaron Entertainment - www.ascaron.com NOTE: Sacred 1.6 Patch includes all previous patch updates. ::::::::::: SACRED 1.6 ::::::::::: 15 Apr '04 ================================== :: Single and Multiplayer Fixes :: ================================== - Fixed calculation of item level when forging them into special items. New item level is now the level of the item forged which has the highest level. - Fixed EXP bonus when touching special statues. Received EXP bonus reduced to an appropriate level. - Fixed EXP when defeating Bosses and Champions. Received EXP raised to an appropriate level. - Improved colour scheme of the enemy status indicator. - Improved variation of the enemy level when re-spawning. - Fixed an issue where the wrong bonus was given by potions. - game performance has been improved. - Fixed an issue where a rare crash appeared while fighting against monsters. - forged rings have been counted twice -> forged items must be forged out of the item and forged into the item again. Otherwise there won’t be any bonuses. - A potential reason for crashes has been fixed. - Localisation additions (territory dependent) - added a new option for the Coniguration Tool to create logs while playing. ================= :: Multiplayer :: ================= - Improved EXP sharing between party members. Low level characters receive less EXP. - Reduced EXP if the level of the character is too high for the chosen game mode (e.g. over level 40 in Bronze Mode or over level 90 in Silver Mode) - The level of the re-spawning opponents is determined by the level of the most advanced character in a group. - Fixed EXP variation when fighting against opponents with a higher level as the player character. - Fixed party EXP distribution. Each party member receives more EXP. ::::::::::: SACRED 1.5 ::::::::::: 26 Mar '04 ================================== :: Single and Multiplayer Fixes :: ================================== - Character selection: Fixed a crash issue. - Vampiress: Fixed an issue with the Vampiress giving out more damage at night or when in dungeons. - Extras: Fixed an issue where the Intro movie would loop endlessly when selected from the main menu screen under "Extras". - Exploit: Fixed some exploit bugs where an endless amount of EXP could be gained when quests - were not properly finished. - Exploit: Fixed item duplication exploit. - Questlog: Display improved by separating the Res and Dmg statistics. - Battle Mage: Fixed an issue where EXP was not gained through the Mage's Chain Lightning spell. - Battle Mage: Fireball will now have increased speed depending on spell level. - Seraphim: Energy bolt bug fixed where changing weapons while casting the spell caused an unwanted animation sequence of the character. - Seraphim: A missing Seraphim effect now fixed. - Dark Elf: Dual Weapon bug fixed. - Gladiator: Fixed Feac's Upper Body Armor display bug. - Balancing: Opponents that do not give much EXP are now easier to kill relative to the EXP gain. - Items: Special Item? 'Kill on Sight' no longer gives EXP and now rarely loots opponents. Items: Skulls now only have a max level of 5, skulls which were over level 5 have now been reduced to level 5. - Horses: Horses now leave footprints. - Quests: Timer for finished quests are now ignored. - NPCs: Fixed an issue where some quest NPCs could die when certain combat skills were used on them. - Quests: Fixed an issue where some quests could not be completed while on horseback. - Quests: Fixed an issue where some dynamic quests could not be started in Act II and Act III. - Items: Gameboxes have now been replaced with Silver Blossoms. - Quests: Fixed some quests where the map was not shown in the questlog - Settings: Settings.cfg now has a new line called WARNING_LEVEL where a setting of 0-100 can be used. Standard is "25" making the portrait flash once 25% or less of your current has been reached. - Balance: Fixed an EXP share issue in single player, but mainly in multiplayer parties where characters were either receiving too much or not enough EXP. ====================== :: Main Quest Fixes :: ====================== - Fixed an issue where the ice giants would not appear when the player came to Icecreek Dale through the Portal. - Fixed the Icecreek Dale issue where the player could go into the library without talking to the Seraphim at the front of the Monastery first. - Fixed an issue where the wrong audio voice over was given when entering Bravesbury. - Fixed an NPC position when going through the Damn quest. - Fixed an issue where DeMordrey now has a 'Boss Status'. - Fixed an issue where closed doors did not remain closed while fighting demons in the Demon Dungeon. - Added 2 additional screams for Shaddar. - Last questlog log is now only entered once objective completed. ===================== :: Sub-Quest Fixes :: ===================== - Fixed a quest in Bravesbury where the player can now enter the Demon Cult quest indirectly. - Fixed the "Soldiers take Wives" quest, which would fail when the timer ran out even though the wife was already in the party. - Fixed the display of the wrong item in the "Robin Hood Quest". - Fixed an issue in the "Slaves of the Orcs" quest where the lost items would not appear, these have been replaced with items positioned in the right places. - Fixed the issue where the third Scout could stop the quest from being completed in the "Scouts from Ahil-Tar" quest. - Fixed an issue where some NPCs did not have a dialog in the "Hands of my Dragon" quest. - Fixed an issue where the kidnapped novice in Silver Creek gave no proper reward . - Fixed an exp exploit where the "Lonely Soldier" would give EXP everytime he was spoken to. - Fixed an issue where the orc in the "Cowardly Dog" quest was killed before he could reasonably be rescued. - Various time restricted quests fixed where the quest failed and the timer should have been stopped. ====================== :: Multiplayer Fixes:: ====================== - Whisper feature implemented with /w [NAME] TEXT where the name could either be ACCOUNTNAME or ACCOUNTNAME.PLAYERNAME. - Help feature including different explanations when typing ?/? - Gameserver: *Connection test successful* was shown even though the test failed. - Gameserver: Fixed various login/logout and reconnect bugs. - Gameserver: Fixed an issue where the 16th player could not connect to a 16 player server - Fixed various exploit bugs which enabled players to get endless EXP. - Fixed an issue where Shaddar would not appear on Campaign servers. - Fixed an issue where items would disappear. This no longer happens. - Fixed an Open net exploit where LAN characters could be imported into Closed net. - Fixed an issue where the loading of a LAN Savegame would cause a Gameserver to crash. - Gameservers optimised and use less RAM. - Gameserver now show a status for logged in players; Blue -> in lobby, Red -> Started connecting, Green -> just before gamestart, Black -> ingame. - Gameserver can now change the number of players to join without restarting. - Gameserver will now send a message if the connection to the lobby has been lost to all players (From that point on the character will no longer be saved). - Added player level display next to portrait. - Added player level to network information (N) in brackets. - Quick teleport is no longer possible when sitting on a horse. - Fixed a misplaced compass in the "Relics of the Orcs" quest. - Fixed an issue where the gate in Mascarell leading to Tyr-Fasul could not be opened. - Fixed an issue where the questlog would only show the start quest for Gladiator. - Fixed "Revenge of the Rich Merchant" quest exploit. - Party 3 and Party 4 can now be created on Free Game servers. - Fixes a large issue sub-quests which caused them not to finish correctly (Does not apply to dynamic-quests or all sub-quests). - Fixed some issues about rewards not being shared properly. ================= :: Lobby Fixes :: ================= - SYSTEM MESSAGE of people entering and leaving rooms removed. - Chat lag error while in lobby and while ingame removed. - Charname problem in OpenNet fixed (where Accountname.accountname.accountname etc. was shown). - Sometimes the wrong character class was shown in the lobby character screen. - Lobby character screen now expanded to display ClosedNet or OpenNet as a text notice. - Fixed an issue where ?Unknown Player? would be shown every now and then. - Fixed instability issues with Gameservers and these will now only run under Windows 2000 and WindowsXP. - Fixed various chat bugs in-game and in the lobby. - Fixed an issue with locked and unlocked games not being shown properly in the lobby. =================== :: General Fixes :: =================== - Fixed various copy protection issues where COMBO Drivers were not accepted. - Fixed the loading savegame issue which would occasionally take too long to complete. - Fixed an issue where some boss opponents would die directly or would not die at all. - Fixed extreme performance losses under Windows 98.